Monday, July 27, 2009

Emtih's End

Emtih's breathing was deep, heavy and erratic now as he climbed through the rocks. Stopping occasionally to fire back at his pursuers, he cursed the rocks, the wound in his shoulder bleeding profusely and the non-magical boots he was wearing. If he was wearing the boots of climbing he could have made it up and away from these pursuers without difficulty. But he did not have them now, a fateful choice.

The previous night his group of scouts had been eyeing the seige weapons the orcs had been bringing up for the coming siege of Bordon's Watch. The weapons were impressive and were sure to pose a significant threat to the defenders, but their orders had been to observe only, not to intervene. As the rain began to fall, they debated heatedly about whether to violate their orders and attack the siege engines or to simply withdraw and warn the defenders.

Emtih had argued strongly against any attack. If anything went wrong, their only route of escape would be deep through the mountains that would, even if they could evade the orcs, would put them in a position where they probably would not be able to make it back to the defences until well after the engagement was decided. But his young hot-blooded companions disagreed, seeing that the orcs were quite drunk and disorderly, they reasoned that they could get in, sabotage the weapons and escape during the storm that was blowing in. Although Emtih was the most skilled and experienced warrior of the group he was unused to leading a group and relented to their impatient demands.

That night in his journal he wrote hastily about the incident and his disagreement with the group but made a point of indicating that in the end, the group decided to act together. Emtih would stay in a rather exposed sniper position while the others would make their way through the camp, quietly killing any drunken guards along the way until they reached the siege weapons. They would slice the sections of rope into small sections before retreating. Ropes that thick were probably expensive enough that the orcs would be unprepared to replace so many of them. If anything went wrong, Emtih would provide cover fire while the rest made for the mountains. Either way they would join up and hide deep in the mountains, trying to escape to Overlook.

To improve their chances, Emtih lent the other members of the groups most of his magical items, with the exception of his boots.

At first, it even looked like they would succeed. The guards died silently and the group made it to the catapults and began slicing through the large cables. But the rain made the ropes slick and difficult to slice easily, the seconds slipped away while the group fumbled with the cables. In the meantime, a half-drunk orc stubbled from his tent to come across the the dead sentry. Kicking the body, it took only a few seconds before he realized that the sentry's throat was slit. Before he could raise his voice however, an arrow had pierced his throat, silencing him permanently. But as it did, another orc spotted the group at the catapults and Emtih's aim was not nearly as accurate, hitting him square in the back. As the orc lay there he tried to yell but could only emit a few loud groans before his life slipped away. It was enough however, to attract the attention of a few orcs in their tents.

Things began to fall apart and the group began to attempt to flee the camp. One orc reached a warning horn and blew a mighty blast, leading to drummers in other parts of the camp to begin their rallying beat. Emtih fired as many arrows as he could into the midst of the camp, hoping to convince the orcs that they were facing an overwhelming attack. Instead, it stirred them up into a frenzy, similar to poking a bee's nest.

While most of the group made it out of the camp and into the mountains safely, one member became disoriented and could not find his way up the embankment. Shooing the others along a pre-arranged path, Emtih jumped down to help the young elf escape. Grabbing him, they dashed away from the camp, momentarily losing the orcs, but finding themselves nearly trapped in a box canyon of sorts. Thinking quickly, Emtih untied his boots and passed them to the young elf along with his backpack (where he always kept his diary), ordering him to use their special magic to quickly climb the sheer rock face and escape from there.

Emtih then fled from the canyon, firing arrows as he went, drawing the orcs away from pursuing his companions confident that he could find another way up into the mountains and escape as well. That is, he was confident until an orc bolt drove into his shoulder while he was jumping from rock to rock.

As painful as the wound was, he climbed higher and higher into the mountain, surprised by the length and tenacity with which the orcs were pursuing him. But he grew tired, slipping on the wet rocks, firing the occasional arrow at his tormentors and dodging their bolts.

As he reached a peak he was stopped dead in his tracks. Staring down into a massive chasm that he knew he could not cross, reality hit him like a Dwarven hammer. He was not going to escape this time. Staring across the chasm, he could see members of his scouting party watching him from a safe distance, unable to intervene without giving away their position. But as fixated as they were on him, he was equally fixated on the others that were standing there with them. His mother and father, sisters and brothers. His family was there, on the opposite side of the chasm. They were waiting for him.

Turning back, he fired his last arrows at the orcs as they scaled the rocks behind him, felling another two. He had lost cout of how many orcs he had hurried along to the afterlife but supposed that it was at least a few score. The orcs were exhausted from the chase, their rage exhausted, but their prey trapped. It was ironic, Emtih thought, that he would end his life as the quarry of another.

Drawing his sword he sliced into the orcs holding a position precariously on the edge of the chasm. Orc blades sliced deep into him, finally bringing his exhausted body to his knees. As the orcs pressed their advantage seeking a final victory, Emtih sought to achieve his own, and avoid the fate of the dwarven monks at the monastary. Better that his body be lost forever, than the tool of an orc cleric.

Collapsing off the side of the chasm, his body disappeared into the darkness below.

Thursday, July 23, 2009

Life's Good

After fighting the orcs for 5 days, they've finally backed off. Everything sounds good however, there are some small issues that I have to take care of:

I'm a little bit concerned about the shanty town. It's really a shame for a beautiful city like overlook. I wanted to help those people but apparently something nasty is going on there. I'll talk to Mr.Forgeheart to see if he agrees to send a small army to kill the undead/necromancers and, of course, save the innocent people.

Arnie is really enjoying embracing us specially in important ceremonies. I have to take care of that.

Also sounds like Arnie (and Atherton) are taking the rumors about the consortium too seriously. I'm sure people have made those rumors just because they are jealous. I don't think all these clerics and paladins in overlook will let the consortium do something wrong. I don't really want to make this my problem. If these guys try to mess with the consortium I'll have to leave them alone and remain on the good side with other clerics and paladins.

Monday, July 6, 2009

Nothing makes sense anymore

The Farstriders are dead! All but Atherton were destroyed by the orc forces in the mountain. I'm just quickly writing this before we go to the mountain pass chamber to close it off. A lot has happened though that doesn't make any sense. The Farstriders should have been prepared, that Troll that we killed couldn't have been all that destroyed them. Our party, with the help of Atherton's immobolize spells, were able to quickly put an end to the beast. The Farstriders with their vast experience should have easily handled it. This is disturbing but what is even more disturbing is the fact that Thieves from the Shadowfeld (Dark Ones) are aiding the orcs. They live on another plane, what are they doing helping orcs?!! Even stranger she was holding a sending stone. They must have been in contact with someone. Maybe I'm just panicking and she was an exiled Dark One hiring herself out to ne'er-do-wells on this plane. I hope that's it.

This is never what happens in the books. It is always simple, we find out what is wrong, we face challenges, get through it and then move on to the next adventure. This time though I'm afraid. Who knows what we will face in the chamber. I just want to close the chambers and get back to town. I don't trust the Council they might have known about the terrible danger. Once we get back I'm going into town to figure out what is going on. Also what is this strange key for?

Sunday, June 14, 2009

Book 2: Notes

Dear diary,

With my book stolen, my lodgings destroyed and a fight with my teammates I thought my adventuring days were over. However I have learned that when life gives you lemons it is best to make a nice refreshing drink with those lemons by adding a lot of sugar and using a prestidigitation spell to cool it down. With nothing to lose I unleashed the awesome forces of wizardry to rain fire down on a band of orcs who had slaughtered a defenseless dwarven monastery. It seems that the council was right to send us on this mission for the ruffians had attacked the temple through a tunnel unknown to the inhabitants.

As we neared the tunnel at the bottom of the monastery we found a horde of orcs ready to attack us. Even an orc shaman dedicated to their dark and horrible god was present. It was a long arduous fight and the presence of an almost sentient roaring flame led to the near destruction of the party. Many of our tough fighters were laid unconscious by the viciousness of the fight. Emtih and Aurel were at death's door but with the aid of Corrin and myself we did not lose them. Unfortunately someone had to go tell Borden's Watch that the tunnels had been infiltrated so Emtih and And have gone. Hopefully things work out alright for them.

And that brings us here. Resting after dealing with something orcs and just about to go into a corridor. I think I can see a statue at the end of hall, it looks familiar some how.. anyways let me go back for a minute.

After we had destroyed the orcs in the temple we met a dwarven paladin named Kalad. He's the one who told us about the “Vents” being over run by orcs. At first I thought it wassn't that much of a problem since the Farstriders had gone there and a party like that would have no problems dealing with a bunch of orcs. However we did go and it was a tough journey I had mentioned, using my knowledge of underground caverns from Epic Tales #109: Mysteries of the Usurperious Underdark that all forks in underground passages can be navigated using a secret code: Stalagmites? This way is right. Red Fungi? Go this way to die. But it didn't seem to work, most likely some dwarven trick to confuse experienced dungeoneers like myself. Anyways the place was very hot and sulfur and toxic gases overwhelmed me most of the time but everyone else seemed to be okay. Eventually though we met with a sorcerer from the Farstriders, Atherton, who seems to be fairly powerful (which he would have to be to be part of the Farstriders). I'm sure with him helping us we'll be okay.

Wednesday, June 3, 2009

Emtih's Journal

You know, sometimes I wonder about the folks who build rickety stairs in dark caverns. I mean, what really were they thinking? 'Hey, lets build a long set of stairs that's easy to fall off from in a very dark cavern. That'll be great! It'll keep the monk population down.'

Well, none of us fell off, but a few of the orcs sure did. They used the darkness to their advantage and left us attacking the darkness trying to respond. A well placed sunrod however, lifted the shroud of darkness that surrounded us and lit the place up nice and good. Its pretty crazy how much light comes from one of those sunrods it makes fights like this much easier.. for us that is.

Anyways, it looks like there's one more room in this area, Arel said its a forge area and there's a whole wack of orcs ahead waiting for us. We'll be throwing caution to the wind and charging in head first and seeing how things turn out.

Why oh why couldn't we just stay in the forest where its nice and safe?

-Emtih Tnod

Sunday, May 17, 2009

Your Prattle Begins to Annoy Me *

I have to admit that I've changed my mind about Arnie. Yesterday, in that meeting in Overlook, I really wanted to use my new prayer on him but fortunately, after an angry look, he decided to shut the hell up for a while.


Now that finally Emtih told him that we know about his book, I think he made a valid point that his writings are "based on the truth". He just needed a reminder that he may not use our names in his stories (I would be even happier if he uses my name and tells the real story...). He also claims that he has been drunk and he doesn't remember about the stories that he has made in Overlook. Given how frightened he was when the whole party (including two not-so-friendly-dragonborns) were intimidating him, I believe that he was telling the truth.


Today, he did a really good job fighting those orcs but, after a few epic moves, he decided to copy my style but, of course, he was not a tank and I ended up using my divine forces to prevent his death.


I think he is a good fighter and certainly far from dark forces and that is all I need to know. Only time will tell if the hard feelings about him will remain in the party or not. Narcissism is not that dangerous after all.


*Title from here: :D

http://www.wowwiki.com/Quotes_of_Warcraft_III/Human_Alliance#Archmage

Saturday, May 16, 2009

Emtih's Journal

Higher and higher, slowly we toiled, up the mountain and to the ridiculously placed monastery there. I swear, short of building cities, who builds a monastery high in the mountains? It seems ridiculously inconvenient to me. I guess I'm not the only one who likes to be left alone tho.

I guess I should have realized something was wrong when I saw them fires burning inside the monastery, but I supposed it was just a cook-out or somethin'. I checked for signs of a battle outside the monastery but found none. So we knocked on the door. Imagine our surprise when a group of orcs open the door, fortunately I got off a warning to the others to prepare themselves when I heard the orcs muttering something on the oth'r side of the door.

We dispatch'd the first group of 'em in the court yard within a winute. After searching about for a bit we bust through the doors to the inner sanctum of the monastery's worship chamber. The orcs there were in the process of mutilatin' the monks' corpses and the altar. There's 'nother thing I dun think I'll ever understand, the way folks always feel compelled to desecrate their enemies' places of worship. It seems such a waste of time. Maybe I'll ask Arel 'bout it later.

Underneath the alter was some secret doorway leading down some spiral stairs to the living quarters of the dwarven monks. We found a lot of dead dwarfs, and after a few minutes a large number of orcs joined them in being dead. It looks like the orcs came in from some back door to the monastery and killed most of the dwarfs in their sleep. Any that weren't killed here, were killed upstairs. They were totally taken by surprise. The orcs must have found some way through the mountain through this monastery.

This is bad, very very bad. If the orcs can get through here, they can attack Overlook from behind and avoid the battle at Baldur's Gate altogether. We've got to find a way to close this path permanently and get back to Baldur's Gate to warn them.

Why us? Because we're here I suppose, that's why.

-Emtih Tnod, 22 Freyr

Wednesday, May 13, 2009

Power sources and what makes your special.

4th edition has many great things to offer players but one thing that has been bothering me lately is how the different power sources are treated. There are currently 4 power sources that drive all classes, Martial, Arcane, Divine and Primal. What makes each of these power sources special. In previous editions of the game each had it's advantages and disadvantages. Divine casters received their spells from the gods and as a result had more time to develop other skills like fighting. This is seen in the fact that the cleric is a far better combatant than a wizard. However divine casters where limited to doing certain things based on what god they choose. They had codes to follow and their powers could be taken away if they did not follow them. Wizards on the other hand had unlimited freedom to do what every they wanted to, including delving into realms of magic priests where priest could not go. Learning spells and using spell books vs preying and all these other things set the casters apart.

In 4th ed what seems to set people apart are their powers, what powers they get and what party role they fill. Defender, striker, leader or controller, the source of your power has become a story element entirely and rarely matters any more. It's a difficult argument to articulate but the fact is that as written if you took the fighter and changed their power source from martial to primal, nothing happens. Everything stays exactly as it is now. It does not matter that he is martial, it's like wizards of the coast just put the names in there for the hell of it.

This bothers me a bit, I would have liked to see some things on each of the power sources, more lore, rules anything that gives them some context. I have already implemented one house rule when we started playing that made divine casters accountable to their gods. If you look at the PHB as written, a cleic of the goddess of healing and love could, after they are initiated, could go set an orphanage on fire just to hear the screams and nothing would happen, besides pissing off the police.

My question to you and i would like everyones opinion, not just my players, is

Would you be interested in setting up some minor rules to set each of the power sources apart a bit more. A few bonuses and a few penalties for each one. It does not have to be actually +1 when you do this kind of thing. Or am i being too anal and should the distinction between the power sources be left entirely to role playing.

For example to separate divine and arcane powers a bit more you could do something like this

Divine

- Spells are divinely inspired and new powers are learned immediately after leveling up though an hour or so of deep prayer and communion with your deity.
- need to follow a code of conduct for your god and to spread that gods message and teachings. Actions opposed to your god can lead to temporary or even perminant punishments such as loss of powers until you atone for your sins.

Arcane
- Arcane magic wielders can tap directly into the magical weave that flows thought the world. Once they have their powers they are free to do with them as they will. If a warlock makes a pact and then brakes it they retain their power however the entity they made the pact with reserves the right to hunt them down, if they can.
- Spells must me learned through some external source, usually ancient writings but other sources are possible. In order to learn new spells you must have access to that spell some how. New spells can also be researched but that takes time to accomplish.

Friday, May 8, 2009

Emtih's Journal

Arel got to interrogatin' that goblin we captured the other day and ultimately he told us ev'rything we wanted to know. Namely, that the orcs had gott'n across the mountains somehow and had a base camp set up somewhere. We bribed him and set him off with instructions to report back to us soon as he could.

Well, we gots into Overlook alrights, and we even found Arnie hiding away in this scummy part of town. We quickly took to getting him so pissed drunk that the next morning when we came by to find 'em And was easily able to convince him that we had nev'r met him in the first place. And has been getting quite close to Arnie, but I suspect that she's been continuing to lighten his purse from time to time. I've seen her do it a few times but other times I just suspect it.

Getting an audience with the town council thingy of sorts was easier than I anticipated, but then again it may have had something to do with the fact that I had been lugging around a bag full 'o orc heads around. They invit'd us back the next day with whole heap of other folks to dish out punishments.. err.. i mean.. missions.

We got the one which probably involves us hiking up some trail to some monastery high in the mountains.

I swear, if I die on those craggy peaks, far from the forest I love it would have been the worst fate I can imagine. I just hope that if I die, I die with a goblin on each sword.

-Emtih Tnod, 22 Freyr

Friday, April 24, 2009

Emtih's Journal

So, its off on another adventure I guess. Not really one of my choosing although I am satisfied somewhat with the results so far.

We really should stop going into tav'rns. Stuff always happens to us when we go there. Fortunately this time nuthin' got burned down but instead we got hooked into this mission to go off to some faraway city to battle some army of orc or something. I wasn't really payin' attention but I figured that with those fellas Corrin, And, Bassha and Arel would probably be lost before they lost sight of Brindol if I weren't 'round.

So we rode off into the morning sun. Cendrianne (my horse if you remember me sayin' so before) was acting all weird the morning we left Brindol but I tried to ignore it. She seems to have some weird sixth sense sort of thing goin' and is pretty smart for a horse so I figure that means this isn't goin' ta be so straightforward a task.

Sure enough, we gets a glimpse of the city that we're heading to, Oversight, or something like that... doesn't matter what the city is called I figure its just another juicy target for invading armies. How many times do I gotta say this, building massive cities is just an invitation for some marauding armies to knock 'em off.

Anyways, so we gets within sight of of the city and then we're attacked by this band of orcs led by a goblin cleric. At first, the chief orc or something, he ineptly throws this axe that goes soaring over the whole lot of us. I thought it was a joke or something, so I dismount and send Cendrianne away laughing all the way. Then we're ambushed by the goblin on top of a ridge, and orcs down below. I get hit a couple times but go weaving through the battlefield until I reach the top of the ridge where the goblin is. With just him and me we done did battle on top of the ridge until Dave (this fella we were travelling with from Brindol) showed up. Then And popped to the top of the ridge (i swear it still freaks me out when she appears out of nowhere likes that) and blasted him some too.

I guess the battle down belows went well and the orcs all found their souls divorced from their bodies pretty quickly. Dave and Joe (Dave's friend) both died in the battle though. Terrible shame I'm telling ya.

Finally, with the goblin near death Arel (that kill-joy) came to the top of the ridge and the goblin done surrendered. I then had a moral dilemna: do I kill the goblin and disappoint Arel? Or do I not kill the goblin? Ultimately I figur'd that Arel seems like the good sort and I think he wanted to interrogate the goblin r something.

I'll just kill the goblin later when no one is looking.

- Emtih Tnod, Freyr 21

Wednesday, April 22, 2009

Upcoming Event - Febtober 2 at the Laughing Manticore

Dear readers,
So many of you have contacted me to express your excitement at reading Issue 4 of The Aeviternal Adventures of Corrin Kheldar. Following Kheldar as his band of adventurers rescued Brindol’s kidnapped citizens, recovered the city’s treasured artifacts, and fought there way through waves of hobbledehoy hobgoblins, fissiparous fiends, and unguiculate undead, jectigating jellies, and battling the dapocaginous (and jaculiferous) drakes as they led the rescuees back to Brindol, the favourite moments you have picked out are as varied as the adventures I chronicle. For some, nothing is greater than Corrin’s shouting encouragement at just the right times, his force of will alone keeping his allies in the fight. For others it is his own ability to strike at foes, smashing them into his cohorts’ arms, or smiting them in vital organs. For others still, Corrin’s skills, jamming traps and doors, or calming rescued prisoners are the cause of most amazement. Whatever draws you in to these aeviternal adventures, if you thought you were excited to read them adventures, get ready for even more! Corrin himself will be at the Laughing Manticore in Brindol, the site of the beginning of this most recent adventure, on the second day of Febtober. He will read from, and sign copies of, Issue 4. He might even have a few words to say about the Emissary…. I hope to see you all there!~Biloquy Barnard

The Next Great Adventure

Many Questions have been solved, Many Questions are as of yet unanswered. It is now clear that the Attack on Brindol was not some random raid but had a purpose. Was it really as simple as reuniting the red hand or was more at stake? Was Sinruth being groomed for greater things or was he just an unwilling pawn in some greater schema? Who is the Emissary? What is the Emissary? Is there even an emissary at all? If there is, does he prefer apples or oranges?

Ah but it seems like you have time to ponder these these questions as the past month and a half has been unexpectedly quiet. Work is almost complete on the repairs to the city. The dead have been buried and people have moved on with their lives. And you have been doing well for yourselves with your new found fame.

You knew it could never last. Something unsettling has been nagging at the back of your mind. You try to go on with your daily life, like you did before the attack but ….... but your not sure what.

You made your choice, you went to Rivenroar, you rescued the hostages and now your life in inevitably tangled up in the threads of fate. You are being pulled steadily onwards towards some unknown goal with no way of escape in site. Soon you will leave you home, traveling on to your next great adventure at

The Siege of Bordrin's Watch

If only you had taken the blue pill.

Tuesday, April 21, 2009

Arel's new sword

Hmmm, I quite like my new sword. It's high quality and looks good. After my practices today, I'm pretty sure that my divine forces have no problem with it.

I don't really care what others think about it. If it has some evil forces or anything I would be more than happy to challenge them but I'm sure it's just a sword, how good or bad it is depends on how I use it. Every evil thing/person can return to the good side if treated appropriately. That's why I like to intimidate hobgoblins instead of killing them (undeads are a different story though).

I have to admit that I wish it had some holy symbols. I'll see what I can do about that.

Andraste's thoughts

Well, its finally come around to me! I mean, I've been on this adventure, and I've only now been able to write in this journal! Although, I can't blame it entirely on my colleagues, I have been rather distracted by several shinny new finds. After all, what's a girl to do?

So, let me take this opportunity to introduce myself; an Eladrin Warlock, who lucky made a pact with some interesting Fey spirits around the same time that Red Hand moved in and destroyed my family. Emtih lived in the same area, but I will always look back at that time with joy rather than pain as he does. The spirits that graced me with the power I now possess saved me from the fate he experianced. Since the loss of my family, I've been surviving on the streets. You could say I have an eye for anything (and I mean ANYTHING) that would sell. You name it, and I'll take it for you, whether you want it taken or not ;) this quaility probably got me into the thieves guild in brindol too.

The last few days have been interesting - firstly, because I've finally been allowed to see the extent of the power from the fey pact I made several years ago. I don't think I could have imagined the destruction contained within my 'Eladrin Blast' before this. Sadly for the hobgoblins, (great for Emtih) the loss of limbs was only too easy for me. It's really brought into light my abilities. It would be safe to say that if anyone crosses me now, aggrevates me, or tells undisclosed lies regarding myself or any one of my new firends better be prepared for the consequences. Death has an ability to allow for the detachment of emtions.
Secondly, full respect goes to my fellow adventures. Even though we were only working together for a few days, they displayed great grace of character, and true spirit of valour to get to the end goal and save those poor people that Sinruth took. They have all grown in my eyes to be great potential friends.

But now, let's be frank. I went on this adventure for the loot, and I'm very happy to report that I manged to get my paws on some really juciy bits of jewellry, armour, wepons (and I'm shamelessly going to keep the pact dagger for myself), gems, and some extra bonus's of candels, bitumen tourches, and um....I think a new note book.

So, if you're looking for something, it's likely I have it. Or, I can just steal it for you ;)

Monday, April 20, 2009

Arnie's First Draft

Arnold has left town looking for adventure. He mentions that he might see you all again when he is in need of help but he doubts that it will be soon. As he leaves he gives the party a satchel to leave with the Congo Red merchants. He can't do it himself since has been asked not to enter the store again because of some recent "unpleasantness". If you decide to look in the satchel this is what you find.



To Red Army Press Publishers,


My name is Arnold Sol, wizard extraordinaire and currently an adventurer in the party known as the Champions of Justice.

I have perused your selection of adventure stories since you officially were added to Congo Red's catalog and find that though there is much to choose from the quality is left to be desired. Though I love "Epic Adventures!: The Amazing Adventures of Congo Red and the League of Justice", most of your stories are nothing more than re-hashes of EA!: AAoCRatLoJ. I understand the need to hue close to the original source material but some of your work is nothing short of derivative.

Therefore I have decided to send you the first draft of my manuscript entitled: Arnold Sol and the Champions of Justice: The Blight of Brindol (working title). This work is based on the journal of my adventurers, and I think will greatly increase your sales and the quality of your readership.

Sincerely,

Arnold Sol, wizard extraordinaire

PS. Due to the popularity of my adventures some unscrupulous individuals may contact you trying to publish alternative accounts of what happened in Brindol. These, sir, are fakes and do not deserve your valuable time.


------------------------------------------------------------------------------------


Chapter 1: Into the Fire

..…..
The wind billowing around his glowing robes Arnold gestured subtly the room exploding into a flash of light as fire erupted in the tavern. Deftly targeting, his spell engulfed the maruading hobgoblins. As the disgusting creatures burned one screamed:

“I will not die alone!!” And dragged an iinocent peasent into the fire with him. Corrin ran to safe him but was not quick enough. “No!!” he screamed seeing the dead peasnat. “If only I could have saved him.”

Arnold consoled the halfling. “It was not your fault. Such are the vagaries of war,” he looked resoultely at the carnage that was wrought by the goblinoid horde “But with Radu as my witness they will pay, they will pay!”

......

“Help!! Save me Arnold!” screamed And as the ogre hurled the containers at the burning town.

“No worries, stand back!” The flaming sphere materialized into the middle of the containers exploding the carriage in a massive fireball and destroyed the containers as well as the ogre. “Take tha!” Arnold yelled at the remaining goblins who fled in fear.

“My hero,” And said admirilingly.

…......

Chapter 3: Into the Temple of Evil

…......

The hooded figures shot at the Dragonborn but the arrows did little damage. Swinging his swords the fighter hit the figure who then suddenly disappeared. “What happened,” bellowed Basha.

“Gnomes,” Arnold muttered under his breath. “Why does it always have to be gnomes?”.

…...........

Chapter 8: Into the Belly of the Beast

….........

“Stand back friends” Arnold warned as the creature smashed against the invisible forcefield. “It is a Chaos Demon!”.

Suddenly a hobgoblin came into the room and pressed a button close to the door. The demon screamed and began to move to Aurel. “No!!” the paladin screamed “Please don't hurt me!”

Using his quick thinking Arnold used his telekinesis to press the button again. Suddenly the demon was split in two, half of his body lying outside of the field.

“Looks like he's having a splitting headache” Arnodl quipped.

“Hahaa, Arnold,” Aurel said as he and the rest of the party laughed heartily. “You really crack me up!”

…........................

Chapter 11: Caught Red Handed

…................

Sindruth then quickly incapacitated the two dragonborn who had tried to flank him. With amazing speed and agility he outran the warlock and with one blow had her bleeding on the ground. Lastly, Emtih used his twin swords to slow him down but the massive goblinoid flung him across the room knocking the elf unconscious.

“Now it is just you and me wekaling,” the chieftain snarled.

This was his moment, all alone with his friends hurt. Arnold had to do something. The most powerfull spell he could only perform was the scorching burst spell but that would not even slow down the brute.


“If I reverse the the redirection powers...” he muttered as he looked at the War Staff of the High Mage of Rivenroor. “That might work!”

As Sindruth approached him the fighter stopped in his tracks and grimaced in pain, the grimace turned into a scream as he cried out and then fell to the ground.

….................


Chapter 12: Epilogue

As the cheering died down and the town's people left to celebrate at the local taverns, the heroes looked at one another.

“Well I am off,” Arnie stated. “It is a big world out there and bigger adventures.”

“We will miss you,” Corrin said. “But I have one question. How did you defeat the Sindruth? You had used your most powerful spells before”

“Well,” Arnie explained. “This staff has the power to increase the area of some of my attacks. While studying the mechanism I found a way to reverse it. To narrow the radius so that it is so small that it can destroy just a tiny part of a person, even inside a person. So essentially I fireballed one of his veins.”

“Brilliant!” Corrin exclaimed as the brilliant wizard Arnold Sol walked out into the world looking for adventure.

Sunday, April 19, 2009

Who is that deaf/mute paladin?

Well, I'm Nima and I work in cathedral of Brindol. After the ceremony yesterday, almost everyone in Brindol have asked me who that mute paladin is and I'm really tired of telling the story again and again so I will just write it down.

It's not hard for me to imagine how people have failed to socialize with him in the ceremony, if you talk to him (specially if you are drunk) all you will get is angry/kind look (depending on how much he likes you and your gender of course :D ) and if you are a child maybe even a smile.

Arel doesn't really like to talk about his past, in fact, he doesn't like to talk at all. Btw, I have gathered all these information in the past few months that he has been here in very short chats that we had. Arel has been born in a far far city. His father is a senior dragon born paladin who had lots of plans for his young son. Arel's trainings in religion started as soon as he started talking. Laters, he learnt some fighting skills and basics of diplomacy. Being the only son of the senior paladin, he has always got exaggerated feedbacks from everyone about how great he is and he is always dreaming about being a great paladin like his father.

On the negative side, all Arel knows about his life is that he is supposed to serve the 'good'. He had never had the time to think about what that 'good' is. He is not intelligent enough to think about hard questions like this and he really doesn't need to. All he really needs is respect from the others and he gets that with what he is doing right now anyways.

A few years ago, like any other adult male creature, he found it difficult to live with his father in the same area. He believes that his father was humiliating him during his trainings (and he didn't liked it, specially when other paladins where around). All his requests for giving him a serious mission to serve the people got rejected by the council of paladins (guess who's behind that, his father had a nice influence there). Finally he decided that it's the time for him to proof himself. A couple of oracles helped him to predict that there is a good chance that the Red Hand repeats its attack and kill many people in Brindol and that's how he ended up here with a burning desire to serve the 'good' and proof himself (yeah, it's not deja vu, you have read this before in starwars :D) .

And a few words about his character: He is extermely anti-social. He doesn't really care about others and he thinks of them as a bunch of sheeps that he is supposed to protect. He doesn't like to have other people telling him what to do. He is not a big fan of strategic wars. He thinks that brave and honourable fighters (like himself of course) just charge into the fight and get the thing done. Specially when someone needs help, all that he knows is that he must be there, even if this results in his death.

As I said before, he just assumes that all the new peoples he meets are a bunch of weak guys (this doesn't necessary mean weakness in their fighting abilities) but once he trusts someone, he will do everything for him/her. Finally, if you are doing anything 'bad' or 'evil' make sure that he is not around.

So, that's all I know about the Paladin who seems to be one of the heros of our city (at least for a while). If you had any questions you know where to find me and please make sure he won't read this. I'm sure he wouldn't like it at all.

Friday, April 17, 2009

Emtih's Journal

I tell you, there's nothing more satisfying than returning from a successful hunt. When you're on a hunt, find your prey, kill it and make it back safe there's no better feeling in the world.

Unless of course, you're returning to Brindol. Where they fete you and celebrate by drinking themselves into a stupor for three nights in a row. Don't these people re'alize that getting themselves a'piss drunk was what got us into trouble in the first place? I swear, sometimes I wonder if I prefer the company of goblins to townies... at least I can kill the goblins and no one will mind.

Only thing worse than stupid townies is stupid townie leaders. So we gets back to town and there the leaders are all a'waitin for us with bated breath. We gets led to them and they goes on this big sermon abouts how great and wonderful we are. Arnie really got into it too, which made me sad, I was hoping the whole experience would make him realize that this is not just a game that you play with your friends once a week for fun. But it seems like he still can't think of it as anything else.

Their dam fool town guard is scattered all abouts searchin' for more goblins. I suppose they want to find the goblins but it leaves them vulnerable to more attacks! If I were the goblins I'd be picking off their scouting parties one at a time to reduce the strength damn fool town guard. Not that any of those clueless good-fer-nothings could find their way through the wilderness even. I'll bet half of 'em are lost somewhere in the woods and can't find their ways back. Good as dead, I'll say.

On the other hand, they might actually find some goblins... in which case.. I might want to join up and give 'em a hand. I guess I could put up with some of the damn fools for a bit if it meant getting the chance to kill some goblins.

That boy, the town guard captain's son, he's got some anger in him, I could sense it all the way back from the castle. He blames the goblins and rightly so, they killed his father. Perhaps he will learn the ways of the warrior and become stronger and more powerful than even his father. Maybe I should check in on 'im from time to time and give 'im a few pointers on how to use sharp pointy things. Key thing is that the pointy end goes in the other guy.

-Emtih Tnod

Wednesday, April 8, 2009

A Troubleing letter

Well perhaps this should have been poasted first but i guess a Prequel will have to do.

Sinruth was a hobgoblin with greater aspirations than a life spent preying on the fringes of civilization. He listened closely at the campfires when his fathers and uncles told tales of the Red Hand of Doom, a mighty army that ran across the land like a scythe. And when he became an adult and a leader of his own band of hobgoblins, he found a cache of tunics and weapons left behind by that army. Sinruth felt his destiny calling. He declared himself the new Warlord of Sinruth’s Hand (as he named the group), emblazoned every possible surface with a crudely painted, downward thrusting red hand insignia, and set about recruiting the massive army that he felt was his birthright.

But starting an army isn’t as easy as those campfire
tales led Sinruth to believe. Years passed with Sinruth’s band eking out a meager existence in the wilderness. But slowly, he started to gain allies. A temporary bargain with some sinister, mischievous gnomes blossomed into a lasting friendship. The Red Hand’s exploration of the mountains unearthed some undisturbed catacombs beneath the long-ruined Castle Rivenroar. Sinruth struck another bargain, and the undead guardians let the Red Hand move in, in exchange for periodic payment of kidnapped prisoners.

And then The Letter

Brave Sinruth,

The Red Hand will rise again! The other remnants take great cheer in your recent attacks on commerce coming into The Blight That is Brindol.

We’re particularly pleased with your ability to inspire a fighting spirit in others, whether they have true goblin blood or merely wish they did. To be blunt, we think you should have many more soldiers under your command.
Many, many more.

And recent events have rendered some remnants leaderless. With a bold stroke on your part, the remnants would rally to the Red Hand you so proudly display.

As your bold stroke, do this: Attack the The Blight That is Brindol by night. Focus your efforts on their Hall of Great Valor, for it mocks the many hard-won victories by the first Red Hand of Doom. Take from them the spoils
of war they shamelessly hang on their walls and bring those antiques back to Rivenroar.

Do this before the moon is next full. And with regard to your previous question, turning over captives to your unliving allies at Rivenroar is perfectly acceptable. War sometimes makes strange bedfellows, and we appreciate
how you’ve united such disparate forces under your banner. Whatever prisoners you take from Rivenroar you can
give to the wight.

Fight with the valor of your ancestors, Sinruth. And keep your hands stained red with the blood of the weak! I will visit you again next month, at a time of my choosing.

The Emissary


Power, Wealth, A Grand Army obeying his every desire! He would have it all, if anyone could bring back the glory days of the hand it would be him.

And now you know the rest of the story...............or do you?

Tuesday, April 7, 2009

The emissary marched down the hallway, the light from his torch scattering shadows on the walls as he passed. The dungeon had been largely been looted and plundered but he held out some slight hope that the leader of the newly revived Red Hand would still be alive.

His hopes were misplaced.

The body of the unusually large and brawny goblin had been mutilated and positioned in ways too offensive for words to describe. Stuffed inside his mouth was a sheet of paper, obviously left by whomever had killed the Red Hand leader and plundered the dungeon.

To whom it may concern,

We regret to inform you that the person you are seeking is unavailable at this time to continue on his half-witted campaign. As you may have already realized, there is also vacancy at this dungeon that you would be ill-advised to re-fill, unless of course, you have magical artifacts that would be of use to us. In which case, we strongly encourage you to find some more dupes to set up camp in this dungeon and be slaughtered helplessly before our blades.

In all seriousness, please let this be a reminder to you that the city of Brindol does not take kindly to attacks on its territory. If you continue your provocative attacks we assure you that we don't have money, but what we do have is a particular set of skills, skills honed over relatively long careers, skills that make us a nightmare for people like you. If you disappear now that will be the end of it, but if you don't, we will hunt for you, we will find you, and we will kill you.

Good luck.

Cendrianne says 'hello'.

Signed,
Those whom you should fear the most.

The emissary crumpled the paper and tossed it to one side of the room. These fools did not know who or what power they were challenging. But they were a threat that must be dealt with. If you kill the head of the snake, the body will die, and these adventurers were the head of the Brindol snake. Next time, they would not settle for a 'demonstration' of their power but would need a more forceful action that would kill the adventurers and break Brindol's spirit. But first they would have to find these adventurers...

"Sir, we found one alive," the emissary's escort said, bringing him back from the abstract future to the present. "He was tied to the altar in the chapel."

In was dragged the barely living body of a beaten, starved and diseased gnome who looked almost as bad as he smelled.

"Bring him with us, I may have use for him," the emissary smiled thinking about the pain he would make these impudent adventurers feel for their defiance. "They have taken their revenge, but it is we who shall emerge victorious."

Wednesday, March 18, 2009

Emtih's Journal

It feels like I'm always findin' time to be writin' in this book, and I've probably said a lot of things I was not meanin' to be sayin' when I first started a'writin' in this thing.

We found another hostage a minute ago and I can sense that as a group we're beginnin' ta learn to work together. This room, I had been a'peakin' into it to see what was ahead, and I saw this lady tied some altar thingy as well as some statues of these displacer beasts and a whole pack of dire rats. Nasty fellas I'll tell you that.

Arel and Bassha took the lead and protected the rest of us from the rats while magic boy Arnie and And blasted away from a range. I got in close and tried to do as much damage as I could but I think Arel and Bassha were far more effective than I. If it were just the rats I don't think it would have been any problem, but there were these two gnomes skulkin' 'round trying to pin us with their crossbows. I took one solid hit but that was it before we dispatch'd the lot of 'em. Arel done did well, smashing away the rats with relative ease. He has a funny style, but he's sure good in a fight, I'll tell ye that much.

The lady had been bit pretty bad by the rats, and I think she had contract'd something from the rat bites so we took the time to carry her back to the newly-fortified holding place the other rescued hostages dun set up. I swear, if we left that dwarf alone in this fort for a few more days he'd probably rebuild the whole darn thing.

We're gonna head out to try to find that human boy now, we thinks we have an idea where he might be. Everything seems to be falling into place and gettin' better and better, but I can't help but worry that the worst is yet to come. Usually when things start a'lookin' up a bird comes by and poops in yer eye although sometimes ye get a lucky break.

After I found my family dead in the Witchwoods long time ago and had calmed m'self down, I set off again tryin' to find some others who had survived. I figur'd that if the one refugee convoy had got away from Cendrianne there must have b'n others too. Luck was with me and about two days later I found another convoy, or rather, it found me.

I had made camp in a tree near this waterin' hole, hopin' that I could catch something to eat, but not havin' slept for a few days I was plumb exhausted and soon collapsed and fell from the tree. Lyin' there for a while I heard some rustlin' bushes and figur'd some predator had come to finish me off. I was so tired that I almost welcomed an end to my misery. But instead of the sharp teeth of a wolf or the claws of a bear, it was the hand of And that touched me.

Everything after that felt like some kind of dream. I heard the voices around me and felt their hands carry me to their convoy where I was given food and clean water, but I felt unable to do anything but stare blankly at those around me. I was grateful to them, but my lips could not form the words to say nuthin'. As the convoy carried me away and out of the Witchwoods it always felt like I had died at that spot by that waterin' hole but my body just kinda liv'd on regardless.

Tuesday, March 10, 2009

Emtih's Journal

It was a restless night for me.

I have a recurring nightmare that dun seem to ever go away.

The night after the massacre all those years ago, the hobgoblins had for the most part gone pick'd themselves up and had moved on towards some other settlements in the area. They loot'd, plunder'd, and butcher'd their way through the Witchwoods heading towards the human settlements.

I came across one of these settlements while I was trying to find the rest of my family. The hobgoblins had 'parently taken their time in killin' the people of this particular settlement, their faces were all twisted an' contorted in awful, terrible ways. I guessed that the hobgoblins had tortured them. Probably just for fun.

There was this young human man tho'. He was wandering around the dead bodies picking through them, lookin' for stuff the hobgoblins may have left. At first, I felt relieved to see another survivor and ran over to him. He started screaming at me an' waving this fancy longsword all about thinkin' I was going to steal the stuff he had looted from other dead bodies.

It was then that I saw a pendant hanging around his neck. I knew the pendant because it belonged to my sister, it was a gift for her from my parents when she turned 10. When I asked him about the pendant he said that he found it on some young 'long-ear' and pointed me in the direction. I ran as fast as I could towards where he pointed and found what must have b'n a refugee convoy. Hobgoblins had attack'd it and kill'd pretty much everyone, including my mother and brothers, but I found my sis barely alive hidd'n under a cart. I tried everything to save her, but I was too late and she had lost too much blood.

As she slipped from this life onto whatev'r lies beyond my grief turned to rage. I was angry at the hobgoblins fer killin' my family, angry at the soldiers who assur'd us we were safe in Cendrianne, and angry at that young human for stealing my sister's jewellry and leavin' her to die. The hobgoblins were gone, the soldiers were dead, but that young man couldn't be far away I figur'd.

It didn't take me long to find him. An' when I left him, his screams for mercy still lingerin' in my eardrums, he looked worse than those elves I found at the settlement. The only things I took were his fancy longsword and my sister's pendant, both of which I still carry on me.

I've had nightmares about it ev'r since.

We found a human soldier who was tortured to death by the hobgoblins today. He was one of the seven we were suppos'd to be rescuin' but we also found two others alive an' well. They were hidd'n in this crypt guarded by these spider things and a whole pack of hobgoblins. We then set off and attacked another room filled with hobgoblins.

And did well today, blasting a number of hobgoblins to teenie bits, and so did magic boy Arnie. He done used his magics to fry a whole number of hobgoblins before I had the chance to fire my arrows. I'm warming up to this Arnie, he may have funny ideas about the world, but I hope he makes it through this alright.

-Emtih Tnod, 15 Freyja

Wednesday, March 4, 2009

The Currency of Baden Part 2

For the first hundred years or so after adopting the residium economy each individual kingdom/region of the empire still used it's own currency. Electrum was used for trading and banking to stabilize the economy but it's value was inappropriate for every day transactions. When traveling to a new region one would have to trade currencies. In the year 335 RM a counsel was convened by the current high priest of Shinare, Kefrum Holember. The topic of interest was the current state of the empires economy, it was at this time that a unified low currency was first proposed. It was rejected as the empire was formed by the joining of many smaller kingdoms and they did not like the idea of giving up some of their history.

Pressure from the church of Shinare, and some say from the goddess herself, over the next 10 years eventually wore down the sub-kingdoms and the steel piece was officially adopted across the empire in the year 345 RM. Since steel is keyed to the value of the electrum, unlike the older floating currencies, prices where stabilized across the empire and a new sense of unity began to take root.

The steel piece is a representitive coin worth 1/100 of an electrum, it contains no residium. Steel coins are made out of Dark or Deep Steel which comes from iron veins found in the middle underdark around adamantium deposits. This iron has trace amounts of adamantium impurities which are impossible to completely remove from the ore. Dark steel is much harder than normal steel but is also very brittle making it useless for weapons and armour, ideal for coins.

When the empire fell in 792, currency was in a very bad shape. The war effort had a terrible toll and many regions became very poor. Steel which was once worth very little became the primary form or currency and the electrum became scarce and valuable. Bronze bits where introduced to subdivide the steel piece into more manageable denominations. Most of the world still holds on to the steel piece as their primary form of currency. This means that even through the world consists of islands of light in an ever encroaching darkness, trade can still exist.

Bassha Writes

I don't like writing. It is tedious and I have training to do instead. I train to be sure I am ready for the next fight. Not to write on pieces of paper. If I do not train I will get soft, but Emtih told me to try this writing. He writes a lot, but he is a good fighter, but he does not understand self-preservation yet. He is much smaller than me and got really beat up in the last fight we had. I was very worried. It was good that we were able to sleep in the preist's room. Emtih was good at planning how to take down the two crossbowmen we found outside the next morning. He also thought to disguise their corpses, in case any other goblins came. But he should let me and Arel do most of the fighting. He is good at spotting dangers and moving fast. I can spot dangers too, but he has keener senses. I think this makes him a strange little fellow, always watching for hidden danger. And he likes to jump into things fast. He must learn to size up the ennemy first. In Sword-dancing we try to understand our opponents before pressing them into defense. Some opponents toy with you so you must be able to learn from their moves. Whenever I fight I try to learn from my opponent. It has been good to fight in a group. Before, I fought alone against one person in the circle. Sometimes there were bar fights with more people. Sometimes they were fun, but sometimes not. In a group you can rely on your allies because they have different ways of fighting. Corrin is small but he is like a good shodo. When we are getting beat he drives us to do better. The spellcasters can attack from far away while Arel and I keep them safe. The others also have much knowledge on some of the strange things we have seen. Like the strange glowing writing that kills on touch and the strange glowing painting that the oozey creature came out of. I think we should avoid other glowing things we find. They are a lot of trouble. That is all I want to say now.

Friday, February 20, 2009

Emtih's Journal

This is going to haf to be brief cuz I gots m'self pretty badly beat up.

Following this dwarf's advice, we went into this room with a big blue magic thingy which allowed a ochre jelly to ent'r the room and fight us. I was in the rear tryin' to give cover fire but then I was attack'd from behind by this weird ghostly thing. Bassha and Arel did a good job killin' the jelly, but the ghosts kept going invisible on 'em. So Arnie started throwing his magic around and blasting parts of the room where I thought they had run to.

The next room contained a couple of gnomes tryin' to hide in the shadows.. fortunately And had popped a sunrod and there was no where for them to hide. Chargin' into the room we made short work of one of 'em, but the other two went runnin' away. We gave chase, but once again, I got ambush'd, least this time Arel was with me. These fire elementals came bursting through a side doorway and got me and Arel bad. And used her magics pounded one into nothingness in short order. It was a good thing too.. I have this feeling that in a few more seconds I would have become more roasted than a pig on a spit.

I don't remember much of the battle oth'r than that, but I lost sight of Corrin for a bit, although I could still hear his war cries, screaming 'I have yet begun to fight'. Well, that's news to me, I had hop'd he would have been fightin' all along.

Its my own fault, I should have known better than to have gotten ambushed twice. But, I don't think I can go any further today, I need to lie down. Thinkin' back, I've gotten close to death before during my huntin' trips, but never this badly beat up. Even in Cendrianne...

The hobgoblins back then had started lootin' the town aft'r their orgy of violence. They had run 'round and caught and killed anyone or anything they could get their claws on. I saw my neighbours dragged from their hidin' places kickin' and screamin' before they were killed. There were a couple who tried resistin' but it didn't do them much good. Once they couldn't find any elves or eladrian to kill, they moved on to horses and other animals in their frenzy.

They found the wine cellars and promptly got themselves so drunk they were just stumblin' around like the townies aft'r a festival. They weren't payin' so much attention to the dead bodies, although they had been mutilatin' a few, so I didn't attract no attention for much of the night.

Seeing an opportunity, I crawled out from under my father and ran through the city and into the woods. My head was spinning so fast that I couldn't think about anythin' other than running. I had escaped the hobgoblin blade that night, but I was far from safe...

I signed this time for fightin' hobgoblins, I'd at least prefer if I died fightin' hobgoblins.. not ghosts or wierd jellies or gnomes or lava thingies.

Friday, February 13, 2009

Emtih's Journal

**bloodstain**

Aft'r we got through that first room we took a right and headed up some stairs to this crypt with funny lookin' magic symbols on the floor that glowed. 'Course, there was also some lizard types there which tried to swarm us. Arel and Bassha, the two half-dragons decided to teach these small fellas to respect their elders while I snuck around into the room. It was at this point that I saw this gnome guy sneaking 'round in the corner with a hand crossbow. He got off the first round and nailed me good, but my return shot knocked him good. He did this funny disappearing act but reappeared to take a shot at Bassha, and I pinned him with a couple more arrows.

Bassha was hurt pretty bad but I heard Corrin yell at him something 'bout how they could take our lives but never take our freedoms. It seemed to make Bassha fight harder but I thought it was sorta ridiculous consid'ring that hobgoblins are more than happy to just take our lives...

I tell ya, its kinda funny actually. I think I was more angry at this gnome because he was siding with the hobgoblins than because he shot me. Although, the **bloodstain** thing still hurts to tell ya the truth.

Seems like the gnome was guarding this room where a dwarf was tied up against a wall. After that gnome I get an uneasy feeling 'bout this dwarf guy. And said that she knows him from the town, but that doesn't make me feel no better. For all we know, this guy, like the gnome, could be in league with the **bloodstain** hobgoblins! Well.. if I think he looks like he's goin' ta help the hobgoblins.. I'll kill 'em.

The dwarf gave us directions ta get to one of the other hostages so we started off in that direction and found this hobgoblin garrison in one of the rooms. I tried to spy on them all secret-like but I got spotted and they tried rushing us. One of the leaders got himself in front of us but the other four were a bit slow off the ball. The rest of the group started mobbing him, but I realiz'd that we were getting ourselves boxed in ag'in, just like earlier. So, I rushed the group of four hobgoblins slicing the one dead in a single stroke. The oth'r three got around me and I got mys'lf stabbed in the shoulder and sliced under the arm pretty bad. **bloodstain** hobgoblins... I killed them all pretty quick-like but they got one more good strike at me slicin' me pretty deep.

Just to make matters worse, this archer came runnin' into the room. Arel and I dispatched him pretty fast but I'm feeling worse for wear after that whole fight. I got a feeling that I don't have anything left in reserve after this fight.

Makes one think about death... I never really had time to think abouts it before. The closest I came to death before was when I was young 'n living with my family in Cendrianne and that time I didn't really have time to think about it either.

We were running through the city tryin' to escape the hobgoblin attack. I remember my father shielding me from a hobgoblin arrow after I.. froze up in fear seein' one of the hobgoblins killin' one of my neighbours. It killed him but before he died, he pushed me to the ground and cover'd me with his body. He whispered in my ear that he forgave me and not to be afraid... but the screams.. oh the screams...

I'm not afraid to die.. I'm just afraid of being left alive ag'in.

**bloodstain**

Emtih Tnod, 14 Freyja

Tuesday, February 10, 2009

Emtih's Journal

Well, I tell'ye that could have gone better.

We manag'd ta sneak our way into the castle alright, avoiding the sloppy watchmen fairly easily. When you're perch'd on top of the highest tower in a castle, its a might difficult to miss a large group as big as ours, but the hobgoblins on watch were quite inept. As I expect'd, their position left a blind spot 'round back that we used to sneak closer in. Typically, Arnie would've said something about how 'the League of Justice' woudla done it this way, but perhaps he was tired from all that walking and didn't say nuthin.

So into this decrepit ol' building inside the castle we went. Sneaking abouts the place we found some books that Arnie decided to borrow and more importantly, some tunnels that lead down beneath the ruin'd castle. After walkin' down some stairs we finally gets to this heavy wooden door, and wantin' to know if there be some hobgoblins on the oth'r side I put my ear to the door and listen'd real good. Fate smiled on me and I heard well and good the sound of hobgoblin voices. I dunno how I did it even, I probably shouldn't have been able to hear them.

Tryin' to get a closer look at the room we slowly open'd the door, the hinges creaking loudly and warnin' the hobgoblins of our arriv'l. So out I run hackin' and slashin' at a hobgoblin in the corridor, but he was a might tougher than some of the others we've faced and though I'm sure I landed a few solid hits, he didn't fall. The others were right behind me but soon, we got ourselves stuck in a bottleneck of sorts, unable to advance as there were lots of hobgoblins blockin' our way and under fire from these two archers in behind the rest of 'em.

The fight got a mite confusing and the one hobgoblin I was fightin' had a delayed death of sorts. My blade had severed him from life but he still liv'd on for a bit before his body realized it was dead. With him out of the way, I went after the arch'rs only to get myself shot up pretty bad, but Corrin came up beside me a'yellin' that no one every won a war by dying for his country, but won that war by making the other idiot die for his. I don't know how, but hearin' him say it inspired me ta finish the battle.

After the battle ended, And went about turning off a trap that one of the hobgoblins had trigger'd while the rest of us rested a bit. These hobgoblins were a tricky bunch. They had a pretty damn'd good defence plan and we fell right into it. Someone must be directin' these hobgoblins cuz they ain't smart enough to do something like that.

I don't like waiting here for any amount of time, feels like we're sitting ducks... I should go check on the others, I'll write more once we get deeper.

-Emtih Tnod, 14 Freyja

Saturday, February 7, 2009

The Currency of Baden Part 1

The great Krynn empire was formed by the coming together of all the good nations at the end of the Time of Chains. The empires fledgling economy had a great many problems as different groups had their preferred currencies no one could agree on the value of commodities. Trade wars almost borough down the Empire before it had a chance. In the year 234 RM the emperor gathered all the financial leaders together in a summit to solve the problem. This lead to the adoption of residium as the standard currency for trade across the empire.

Residuum was a transportable, universal and stable unit of valuation, and quickly became the empires dominant economy. Residuum is extremely valuable in small quantities. To aid in it's use for small frequent transactions it was mixed with precious metals and minted into coins called electrum. These had a much more reasonable value than a tube of pure residium which is valued at a small fortune in itself. The coins where then enchanted to bind in the residium. This made them virtually immune to counter fitting as it was simply not profitable to do so.

Over the age of the empire various electrum pieces have been minted using different metal bases. Silver was used for low denomination coins while gold and even platinum was used for larger denominations. On average 90% of a coins value is based on the residuum contained within it while the other 10% is the residuum equivalent value of the precious metal it is made out of. In all provinces destruction of electrum coins for use as a ritual component is an imperial offense. It's also pointless as any bank will trade electrum for pure residium in a one to one ratio. If one where still inclined to do so, say in an emergency situation, one would find it quite expensive as only a master minter has the knowledge necessary to extract all the residium from a coin. If one where to simply use coins to fuel a ritual only half the value of the coin could be harvested. Using the disenchant ritual can increase this up to about 75% of the coins value.

Wednesday, February 4, 2009

First post from Corrin Kheldar, at last

The Aeviternal Adventures of Corrin Kheldar
~Chronicled by Biloquy Barnard

Issue Three: early Freyja 894

When last we left our hero, he had not long made his egress to the city of Brindol ere his talents came to the attention of a Lion of the city guard, one Basha, whose aid he in turn enlisted in sundry matters. We find Corrin Kheldar in the wake of a most successful evening, that of the city’s Mead Festival, in which the streets flowed with wealthy merchants and guildmasters, to say nothing of fermented honey, even bigger marks than usual.

It was the following day, as evening fell, that Kheldar arrived at the Laughing Manticore to celebrate the graduation of his new associate, the wizard Arnold Sol, from Brindol Academy. Just as he raised his cup of mead in toast, the doors to the place burst open and in poured a platoon of hobgobins, garbed in the livery of the Red Hand and shouting cries of “Sidroth!” In one smooth motion, our hero drew a dirk sharpened to a razor’s edge, vaulted over the trestle-table, and pitched it through the black of a hobgoblin’s eye, without spilling his mead, and with such force that it sank to the hilt as the foul creature collapsed, its death too swift to permit a cry of pain. His movements too quick to capture, Kheldar first dispatched another goblinoid, then deftly dodged a burst of mage-fire as the enemies fell around him. As thrown torches lit the bar ablaze, he roused a patron, deep in his cups, aiding his escape from the inferno, before returning to the battle to dispatch two more of the invaders.

Moments after finishing this skirmish, Kheldar spotted a new threat: a mighty ogre pulling a cart laden with archers and incendiaries. Valently charging this new foe, and stinging it with his mordant blade Arondight, he accepted its attacks unbowed. As battle raged his potent phrases inspired his comrade Arnold to fight on despite his grievous wounds, a ball of flame setting the ogre’s cart alight and bringing the beast to the ground.

As word of these latest exploits spread, our hero and his new associates were invited to meet with a young member of the Brindol council, Efram Toys, and begged to take on this quest: to retrieve mighty artefacts and frightened hostages taken by those hobgoblins who attacked the South of Brindol while our hero was occupied in the North. Modestly assuring Councilman Toys of his abilities, Kheldar took on this charge, his valiant associates eager to begin.

If the city fathers had any doubts in Kheldar’s abilities, they were laid to rest as he led the interrogation of one of the Hand’s crack operatives, fortuitously found by the city guard and captured at much cost. One glance at the proud creature, battered and besplattered yet defiant nonetheless, told our hero that force alone could never break such an adversary. Only a mixture of force and favour, wisdom and wounds, glory and guile, would serve. First he called the imposing dragonborn warrior Basha to menace the creature. Then, remarking on the heat, and coiffing from a flask he’d bought for the occasion, Kheldar called her off and offered the goblin a drink. Informed by the paladin of the creature’s belief in his vision of conquest, and aided by a beguiling fey-elf, our wily hero, convinced the foe that while Brindol would never set him free, some measure of cooperation could spare his life, leaving him to serve his lord again at the city’s fall. The pact was sealed when the wizard Arnold’s rich knowledge yielded a hobgoblin blood-oath which Kheldar slyly adopted, duping the naïve foe into drawing a map to his master Sidroth’s lair.

This map in hand our hero and his party began their quest. Here the ranger Emtih proved his worth, tracking ever onward, albeit with the help of the map. As Emtih led, the others marched on through the wilderness, Kheldar’s endurance inspiring his comrades (especially Arnold), and his efforts, swimming rivers and scaling cliffs, guiding the way.

As for what took place in this Sidroth’s lair, the catacombs below a ruined castle, we must await the next instalment in the Aeviternal Adventures of Corrin Kheldar.

Friday, January 30, 2009

Polearms of the future

And you thought Halberds where cool

Friday, January 23, 2009

Emtih's Journal

Hmm... so I'm here ag'in to write about .. something.. I don't know why I even bother writing anything in this at all but it gives me something to do while I wait for the childr'n to catch up.

I swear this is almost as bad as the times that I was escortin' the town guard thro' the woods. Here I am tryin' to focus on tracking a hobgoblin raiding party to its lair and the rest of the group is actin' like a bunch of townies after a few drinks at the tav'rn. That young magic fella, umm... Arn, Arnie .. yeah, something like that, first Arnie, then my Eladrin friend And, and even that halfling Korn (Corrin? Oh I dun know anymore) start passing out and asking for a break. Do they think the hobgoblins are goin'ta slow down and wait for us? Get off y'ur butts and g'it goin'! I'm only askin' them to march thro' the hills and climb mountains for 8 hours in a day, I dun think that's unreasonable.

Oh wait, maybe I should say why we're tracking the hobgoblin raiding party and where to. Well, the day after the hobgoblin raid on the townies, some hot shot town councilman calls a group of us into his office. No steel, barely even a thank'ye for all the killin' we done did. But he tells us to g'it going and rescue some people and stuff tak'n by the hobgoblins during the raid and then we'll get some steel.

I figure, if it'll get me the chance to slice a few more hobgoblins, I'm all fer it.

So we get ourselves ready and get some more information about where the hobgoblins are hidin' and set out that evening. Apparently they're hidin' in some castle up in the mountains or somethin'. I figure doesn't matter where they're hidin' or who they is hidin' with, I'll kill them nonetheless.

Oh right, that reminds me. Last night in the woods we set up some pickets to watch ov'r the camp while we slept. In the middle of the damn'd night And comes over and wakes me up to check on some rustlin' they heard in the brushes.. well.. turns out it was just a hungry and easily frighten'd coyote. I swear, its like none of these fellas ever liv'd in the woods before. I'd hate to see the ruckuss a pack of squirrels would'a caused had they stampeded by the camp while those fellas were on watch.

I can understand these fellas being a little paranoid about a hobgoblin attack durin' the night, but lets not get carried away here.

Well.. the group is just abouts caught up to me. We're almost to this castle thing so if this journal comes to a sudden conclusion, well.. whoever finds this probably already has figur'd out what become of us.

Emtih Tnod, 13 Freyja

Sunday, January 18, 2009

Arnold Sol: Archmage Extraordinare!

Welcome curious readers to the first of many issues of “Arnold Sol: Archmage Extraordinare!” we begin with the story of our young hero (editor's note: me!).


Arnold comes from a very strict home where adventuring and general fun was not encouraged. He was always expected to take over the family farm and settle down outside of Brindol. However when he met a traveling bard at the age of thirteen his entire life changed. The bard had novelized some of his works to make a living and Arnold used the little money he had to buy the book. The book was called "Epic Adventures!: The Amazing Adventures of Congo Red and the League of Justice". The novel outlined the League of Justice's (LoJ) dealings with demons, dragons, underdwellers and other evil-doers. One character in particular stood out for him - Dagda Lug, the group's arch-mage. Self assured, powerful, and incredibly smart Dagda Lug was everything Arnie wanted to be.

When Arnie was old enough he left the farm and went to Brindol Academy on a scholarship. He spent all of his time studying becoming the top student in his class and even surpassing some of his teachers. He had one other hobby other than studying though. He spent time around town asking any adventurer and adventurer-types if they knew anything about Congo Red and his team. Much coin was spent buying rounds for washed up knights and former big-city town guards who said that they had met the legendary group. Arnie believed every word. When he heard that a Congo Red store was opening up in town he visited the build site everyday just to learn more about the place. Finally he is meeting up with a group of adventurers for a meal at a local tavern. A halfling hero who had mentioned meeting the LoJ has invited him for drinks and since it is his graduation day he might as well meet one last time before he leaves Brindol for adventure.


Notes:
Arnie is a little obsessive and gullible about aventuring and life in general. He thinks that the entire world works like the farm, the Academy or "Epic Adventures!". He trusts surface appearances and doesn't really look into details of a situation. If it looks like a Big Bad Demon it must be a Big Bad Demon. He also trusts his instincts, they have helped Dagda Lug in his adventures so he should be no different. His motivations are to prove that he could join the LoJ if it was still around and to find out more about the group or eventually meet Dagda Lug. Lastl, one of Dagda Lug's traits was that he was mysterious and exotic. Arnie tries to be the same but usually fails.

Saturday, January 17, 2009

Emtih Tnod of Cendriane

Some cleric gave me this notebook to write in after the Red Hand was defeated in Brindol ten years ago. They said I should 'write my feelings' in it or some such nonsense and that it would make me feel better. What a load of hogwash... what difference does it make if I write my feelings down in this book, it won't change the fact that my family is dead and I am not. Its better just to bury these things and try to forget about them.

Except I can't forget about them. How could one forget hiding among the bodies of one's neighbours and family while hobgoblins torched the city of your birth around you? I'm not sure how I survived or why I lived and they all died, and no one has ever been able to explain it to me either. I guess it was just fate.

So, what do you do with these 'journal things' anyways.. I guess you talk about what you have been doing. Well.. I suppose it wouldn't hurt to give it a shot...

So yesterday was the mead festival or something like that. All these damn villagers run around getting themselves piss drunk (along with the damn fool town guard I might add) and end up waking up the next morning in a place they don't know and unable to remember how they got there. I slept in a small woodlot just outside of town.. I mean, what idiot would actually sleep in town during that nonsense. What idiot would sleep in a town anyways? They're prime targets for any marauding hobgoblin armies, sleeping in the woods is far safer any day.

And you're probably thinkin' "you're just crazy.. there's not a hobgoblin within a hundred miles!" That's what the damn fool captain of the town guard said to me.

My old friend had invited me to come in and have a drink with her and some buddies today. I figur'd, what the hell, I might be able to derive some amusement from watching her pick the pocket of some clueless wench or hungover townie. 'Cept that's not how things turned out.

The group was almost a bad joke to begin with.. let me see, there was this magic lovin' young man celebratin' his graduation from some academy, a hulking half-dragon warrior, this short and deadly halfling, my eladrin old friend and myself. I don't remember half their names even, cuz almost immediately after we arriv'd and had gotten ourselves settled in some hobgoblins with red hands painted on their armour start bursting thro' the front door of the bar and hacked a couple of townies to pieces.

The short halfling guy we were sittin' with leaps across the table and kills one dead with a dagger. Pretty impressive for a halfling I must say, so I jump outta my chair and fire two arrows into the chest of anoth'r, pinning him to the wall. The fight continued for quite some time, with more hobgoblins jumpin' into the fray, setting the bar on fire, and the rest of the group joinin' in an' sending the hobgoblins to a painful death. Even saw one townie grab a chair and smash a hobgoblin wit' it. Too bad he died immediately after, but he did better than the rest of the townies who just either ran or died.

Anyways, shortly after we'd dispatched the last of the hobgoblin, up come some of the damn fool town guards. Sayin' something about how a hole had been left in the town wall and a hobgoblin army had used it as an entrance.. gee.. who would have thought that leavin' a massive hole in your city wall would be a bad idea? I started layin' into the damn fools after they demanded that we drag the bodies out of the bar but the halfling used his silver tongue to smooth things over. Still, I figure they should be givin' us bags of steel an' thanking us, not askin' us to be draggin' the corpses of hobgoblins about.

If they ain't goin' ta be killing the hobgoblins then they might as well be cleaning up the ones we kill. That's what I figure.

Ah well, doesn't matter I suppose, a short while later this huge ogre comes 'round the corner dragging a cart with a couple of hobgoblins in it. They toss what looks like this massive beer keg at us and it smashes into the ground, exploding and cooking the three damn fool town guards. Damn fools, and they wonder why I have no respect for their abilities. They up and die pretty much at the sight of a hobgoblin.

But that halfling, he and the half dragon go chargin' right at the ogre, screaming a mighty battle cry. I'll say, it was a sight that nearly brought a tear of joy to m'eye. 'Course, I, my old friend and magic boy were busy shootin' at the hobgoblin archers. The young man drops a fireball into the cart and it blows up sky high, sending great balls of fire everywhere. I guess the sight of such a fireball was a little much for the young man cuz he collapsed a few seconds later.. but it could've been those arrows stickin' in him too. He seemed fine now so I guess it was just the shock from the fireball.

The ogre went down pretty quick and I filled the one archer with so many arrows you'd think he was at the wrong end of an archery range. The last one up and started runnin' and I took off aft'r him but he got away. Well.. I'll get'm later.

I guess I'd better stop this writing stuff and get goin', it looks like the rest of the group is goin' ta starting heading towards the town center or somethin'. They seem a'right so far, and are pretty useful in a fight that's fo'sure. And if the Red Hand really is back I don't think I can kill them all by m'self.

-Emtih Tnod, 11 Freyja

Sunday, January 11, 2009

Day 0 - Mead for all, Heroisim for some

Tuesday 10th of Freyja, 894 RM

What a wonderful day for a festival. The blossoms are in full bloom. The bees are buzzing around producing new honey for the coming year. Time to get rid of all the previous years store of mead ready for the new batches coming. Winter mead, golden liquid, bringer of life and drunkeness. The taverns have opened early this year. Already merrymakers are on the streets, and with good reason. People need time to relax. Already rumors of hobgoblins being seen in the borderlands are getting people unnerved. The reassurance of the Kartenix the guard captain of Brindol does not seem so reassuring. Memories of the attacks 10 years ago are still in the minds of the older residents.

5 Future Heroe's go about their daily routine. Shopping for new duds at Congo Red's Mead day sale. Preying to their favored god for the good fortunes of the coming year. Dreaming of famous battles with manticores and dragons. Patroleing the streets looking for pickpockets or marks. Drinking it up at the Antler and Thistle or any other of the many watering holes in the town. All unaware of the events that will unfold with the new day.

Rest well this night, for tomorrow you sail for the Kingdom of Daggerfall, i mean have nice completely uneventful dinner with your friends.

SoW Part 1 - Rescue at Rivenroar

It is the year 894 in the age of mortals. The world stands now, bastions of civilization populate a dark, menacing world—islands of order and reason exist in a land otherwise overrun by dark cults, vile monsters, creatures from the dark edges of the imagination, and worse.

Elsir Vale
The vale stretches almost 250 miles east to west and averages about 70 miles north to south. Several small mountain ranges and dense forests form the vale's borders. The weather is temperate with warm summers and cold winters. One major highway connects the vale with towns to the east and west. Travel along the highway is sparse and well guarded when it occurs.

The vale has ridden out the years since the great war in relative peace, mostly because it has been ignored by the surrounding world. Small amounts of protected farmland are used to feed the vales population with a small ammount left for trade to surrounding cities. The primary form of trade in the vales is tulaberry wine from the tulaberry bushes that bloom in the foothills of the surrounding mountain ranges. Harvested once a year with armed guard, set to protect the workers from the monsters that inhabit the region. Honey is the other major export and is produced in large quantities from the flowering plants in the region. Many other exports exist
but in amounts too small to mention.

Ten years ago the vale was terrorized by a large army of hobgoblins and other goblin kin called the Red Hand. A great many people in the vale where slaughtered and the small towns that dot the vale are still rebuilding. The army was stopped in the town of Brindol where the residents made their last stand. The battle was won mostly due to the delaying tactics of a small group of adventurers who were in the vale at the time of the attacks. The war is still strong in peoples memories and the victory is one of the most important events in the vales history.

Want to know more ?